================================================================= 4.1 Structured Paradox Magickal effects invoked consistently in the same manner can sometimes be made to produce Paradox effects that are likewise, predictable - at least to some extent. This sort of 'Structured Paradox' only occurs in conjunction with Foci-driven Rotes. Non- focused and impromptu magick always draws more random forms of Paradox. Exactly how a Rote is structured depends on the paradigm of the mage. In effect, the mage accepts a paradox side-effect, making it part of his understanding of or belief in the functioning of the Rote. Sometimes this paradox can even 'come before' the effect, requiring a difficult set of circumstances before the Rote is used, or inflicting other limitations and conditions not typical of sphere magick. Once the paradox is structured this way, it is very difficult to completely eliminate, even if the effect is eventually incorporated into static reality (the Technocracy is still trying to reduce auto emissions, for instance), possibly rendering it useless for its intended purpose (remember DDT?). As the Technocrats have demonstrated structured paradox may also offer an entry way for the influences of Malfean Nephandi (what the Garou call the Wyrm). Structured effects are slightly more in tune with static reality, since they have predictable consequences. Though still Vulgar, they have a -1 difficulty (in the AMS this reduces the maximum Quintessence you can spend to reduce difficulties). Structuring a Rote: In order to take advantage of Structured Paradox, the mage must specially research the Rote. This requires many successes (10 + 1 per dot in the Rote is a good guideline) on an extended Attribute + Ability roll (difficulty 4 + the level of the Rote). The Ability used depends on the paradigm of the mage and the Rote involved. Mystics might use Occult or Meditation, while a Son of Ether would likely use Science or Technology and a Virtual Adept would almost certainly use Computer. Each roll also requires the mage to successfully cast the Rote (for research purposes), so extra time is good, not only to reduce difficulty, but to give the mage time to recover from the inevitable paradox. If all goes well, the mage can spend 1 experience per level of the Rote to complete the process (if he doesn't have any unspent exp, some 'field research' would be in order). The player and Storyteller should work out exactly how the Paradox is Structured. One way is for the Storyteller to describe the Paradox effects of each 'test' and let the character pick one to 'work towards.' The Storyteller then decides the exact effect (possibly concealing long-term effects from the player). EX: Rellik, an experienced Disciple of the Euthanotos, is fighting a Vampire. His first effect fails because of the ambiguity of the Undead's pattern, in desperation, he uses forces to immolate his adversary (in spite of the presence of witnesses, and the paradox he has already accumulated). The Kindred is completely incinerated, but the Storyteller decides Rellik has enough accumulated paradox for a backlash and rolls a moderately serious effect. For the next several days Rellik feels an unaccountable bone-chilling cold (the ST figures there's some symmetry there - conjure heat, feel cold...) no matter how warm the environment. The players logic is a little different than the Storytellers, however, Rellik thinks: "I have ended the Undead's existence, and as a result, have experienced the chill of the grave, so that I will better understand what I have done." Shortly thereafter, Rellik, now an Adept of Entropy, decides to Structure his Whither Life Rote so that it will have a similar paradox effect (he'll have to suffer some negative aspect of the victim's life whenever he uses it to kill). Whither Life is a bit broad for a Rote, so the player and ST come up with a slightly more specific one that only kills (if it fails to kill the victim it has no effect at all). Rellik calls it 'Blessing of Shiva' and decides the focus will be pointing his consecrated bone-wand at the victim and invoking that deity. The Storyteller sees more potential in the use of the Rote after it's Structured than in the process itself, so they decide to resolve it between sessions. Rellik doesn't want to use human subjects (even though he does bestow the Good Death on occasion, he feels it would be wrong to use that sacred duty in a form of experimentation), so he decides to rid his house of rats in the course of his experiments. The Storyteller decides that Perception + Occult makes sense for the research roll (Perception because the paradox effect 'reveals' something about the victim). Rellik's difficulty on the Perception + Occult roll is 8 (4+the level of the rote), for each roll he makes, he also has to cast his new Rote (difficulty 7 - 4+4(vulgar w/o witness)-1(for using a focus he no longer needs) - Arete Roll). He needs to accumulate 14 successes (10+the total dots in the Rote) on the Perception + Occult roll to Structure the Rote. Rellik decides to take a day between rolls (no bonus, the ST considers giving him increased difficulty since that's pretty fast for research, but both want Rellik to be in play for the next session, so he lets it slide) and gets started. He accumulates 8 successes and a few Paradox (but no backlashes, yet) after 3 days. Rellik decides to invoke both Shiva and Shakti as part of the Rote (ie. he's making some progress...), and continues. Two more rolls, and Rellik has accumulated 11 successes, and finally gets a backlash - he develops acute paranoia. After several days locked in his sanctum, and with his wards renewed several times, Rellik emerges with a better understanding of his new Rote, and makes one last roll choosing a bird as the experimental subject (he doesn't want to go through this rat-paradox-induced paranoia again), and spending a Willpower, he gets 3 successes, for a total of 14. As a result he's racked with hunger for a few hours - the Rote seems to be working the way he expected it. The player spends 4 exp (total dots in the rote) and notes the Structured Rote on his character sheet. During a lull in the next Story, Rellik takes time to bestow the Good Death on a sleeper he's been monitoring for a while (a harried single mother - Rellik has examined her life and her Fate (and the potential Fate of her child) and determined that she has 'lost her possibilities' in this life, and that the kid will be better off without her - creepy but that's what Euthanotos do). Rellik uses 'Blessing of Shiva' to do the deed, and braces himself for a fit of depression (one obvious, negative aspect of the victim's life). But, there's no immediate effect. Instead, as the Story winds down, and Rellik is back in his Sanctum, recovering from a little Aggravated damage, when his rest is interrupted by a neighbor knocking on his door. The ST describes the frantic neighbor at the door: "I'm so sorry to bother you, Mr. Keeler, but - you know we're moving, right? - well I have to go out of town to meet the agent in person today or the whole thing's going to fall through, and I have no one to watch the kids. My family doesn't live around here, and my usual sitter's sick, and - well, there's just no one else I can ask..." Rellik recognizes the workings of Fate & Paradox when he sees them - so he's going to have to deal with a couple of awful children for a few hours, it'll give him a perspective on the life he's just taken, it's his own fault - and agrees to help. He's in for a surprise though, the children are bright and their lives so full of possibility it almost hurts (Euthanotos spend so much time spying on sleepers whose lives have become hollow mockeries, it's quite a contrast). They're both upset about moving of course, but he takes the opportunity to explain to them the inevitability of change, and how even changes that seem for the worse can change us for the better (hinting at the Wheel)... He leaves feeling that he has genuinely helped them, made a positive (however small) difference in their you lives. Back at his Sanctum again, it starts to sink in: That experience was, indeed the result of the using his rote. But it didn't show him something negative in the victim's life, instead it revealed a mistake he had made. If he hadn't acted as he did, the mother might have had the opportunity to make a difference - however small - in her own child's life. She hadn't really been ready for the Good Death. Rellik slowly goes back over the list of potential victims that he keeps, crossing off most of the ones that happen to be parents, and resolves to go on an Agama to assure that he has not mistakenly created a Wraith... and to somehow set things right if he has. Specific Types of Structured Paradox: Side F/X - This is an unpleasant, dangerous, inconvenient, or just down right conspicuous effect that always occurs in conjunction with the Rote. The severity of the effect is directly related to how much Paradox would have been generated - ie it is a paradox effect that always manifests immediately, at full effect, and in the same way. Malfunction - This is similar to a side effect, but the Paradox builds up (separate from the mage's normal Paradox), until the effect is botched or the paradox reaches a Storyteller-defined 'critical level.' Botches usually set off all the accumulated paradox, while critical levels dump at least half. Malfunction paradox can 'fade' like normal paradox if the focus receives constant 'maintenance.' Consequences - A more mystical form of Structured Paradox, a Consequence resembles a sort of 'cosmic justice.' Usually a similar or symbolically related effect will befall the caster or some one or something of importance to him. Unlike a side effect, the Consequence is deferred until the Storyteller deems it appropriate. The Paradox of accumulated Consequences is tracked separately from the mage's own. A Consequence can sometimes be avoided by undoing the effect that spawned it or by casting effects with an opposed Consequence (for instance a Verbena who uses Rip the Man Body on a Man in Black might be able to avoid the Consequence of that effect if she Heals several people). Contamination - Usually appearing as another, minor form of Structured Paradox at first, Contamination manifests slowly as a paradox or Nephandic spirit or bane works through the effect. Paradox spirits seek to control or punish the mage. Nephandi will try to corrupt him, and banes (Malfean Nephandi) will spread decay and corruption wherever the effect is used. Contamination is particularly dangerous to mages who don't have the Spirit sphere. Signature - This effect leaves behind evidence that uniquely identifies the focus used (and often the mage as well). For each point of paradox generated one of the following signatures is left behind: physical (normal senses), forensic (Perception + Investigation, Science, Medical, etc), Umbra (Spirit), magickal (Prime), resonance (Mind), temporal (Time), or spacial (Correspondence - acts as a link). Once the signature is fixed, it always manifests in the same way, even if less paradox is generated. If more paradox would have been generated, the Storyteller can let it slide, give it to the mage, or save it up for a malfunction or other effect. Beacon - Similar to signature, count the Paradox generated as Power for an Area Effect. Every Awakened creature in the area is immediately aware of the effect and can understand it as well as if they witnessed it. The Beacon is only apparent to Awakened beings, and does not increase the likelihood of the effect being 'witnessed.' Comedown - Usually affecting Life-enhancement effects, a Comedown manifests as a negative magickal effect, when the effect that generated it wears off. The effect of the Comedown is usually the precise opposite of the Rote it is associated with. It has an the same Intensity, and Power equal to the Paradox the Rote would have generated. A Comedown can be put off if the effect is re-cast, but the additional potential Paradox accumulates more Power for the Comedown - enough accumulated Paradox-Power can make the Comedown effect permanent! Consumption - The effect requires Quintessence to work, 1 Tass per point of Paradox it would otherwise generate. This Quint must come from either the mage himself or from a specific type of Tass with an appropriate form and resonance (decided when the Rote is Structured). This quintessence only cancels out the paradox, it is in addition to any quintessence used to reduce difficulties or increase Power. If insufficient or inappropriate 'fuel' is available the effect will backlash at full power (in the case of Tass) or bleed Quintessence (HLs) from the mage's pattern (in the case of personal Quintessence). Prime is not required to cast or Structure a Rote with Consumption, though Prime 5 can be used conjunctionally with a similar result (channelling raw Quintessence to cancel 'random paradox energies'). Reduced Paradox - The ideal result. In searching for a way to Structure the Paradox of the Rote, the mage has managed to reduce the amount of Paradox it generates. This usually occurs with rotes that are already nearly Coincidental. The Rote generally produces 1 fewer Paradox than before though a nearly coincidental effect may just become Coincidental. Often occurs in conjunction with a more subtle effect that may not be immediately evident. Reduced Intensity - The effect is freed, wholly or partially, of Paradox, but there is a corresponding loss of effectiveness. This is usually a radical reduction. For instance, instead of inflicting 15 Health Levels, a Structured version of the Ars Ignes Rote might inflict 3 HL if the victim fails a Stamina roll. Direct effects can't inflict nearly as much damage. Duration could be measured in seconds, area in cubic centimeters, etc. In any case the effect should be clearly inferior to the normal Rote, though not completely worthless. Failing Power - The rote seems to generate no Paradox. Instead, the paradox accumulates (separately from the mage's), as a 'thickening' of reality. Each subsequent use of the rote is less powerful than the one before. Exactly how this works is up to the Storyteller. The Rote might lose 1 Power for each time it's been cast or for each Paradox it has generated (in which case, the Paradox should fade, slowly). Eventually the Rote can only be used with massive infusions of Quintessence or long extended rituals. Dark Side - The mage succeeds in shunting the Paradox of the affect away, but at a cost. The mage has made contact with a dark force, it may be outright contact with Nephandi, a tapping of negative emotions within himself or a link with some dark void like the Oblivion. Using the Rote no longer generates Paradox, instead, it imperils the mage's morality and, ultimately, his soul/existence. The exact system is up to the Storyteller. Generally, paradox from the Rote becomes 'dark side points' - like temporary Angst in Wraith. These points may fade slowly, or be expunged by doing 'good deeds.' An 'evil' use of the Rote or accumulation of 10 temporary points either costs the Mage Humanity, adds a dot to a permanent Angst, Johr, or Corruption- like trait, or costs Arete. If the mage succumbs to the darkness (ie 'Angst' exceeds Will, Humanity 0, Arete 0, or whatever), he becomes an evil, soulless, NPC. Abomination - Though the Paradox generated by the Rote is forced into a consistent form, that form is so horrible that only a madman or Nephandus would consider using the effect once the consequences are known. The Rote generates no direct Paradox for the mage, but the subjects (if it was to have been a beneficial effect) or innocent bystanders involved suffer unspeakable side effects. Examples would be the Teleporter that scrambles the genetic codes of those it transports, the miracle cure that turns the recipients into brain-eating zombies, the super-weapon that twists its wielder into a homicidal maniac, or the 'resurrection' spell from Lovecraft's "Strange Case of Charles Dexter Ward." Conditions - The Rote is Paradox free or has reduced paradox, but is only useable under certain conditions. This can range from the mage performing a special ritual (like a Changeling Bunk) before casting the rote to a rote that only effects specific targets, only works at a specific time ("the stars are not right!"), or only functions in a specific way (much more specific than typical of rotes). It may be limited to a number of uses per day (or ever). Any condition that is substantially more restrictive than normal for a Rote could be appropriate. The more sever the condition, the less paradox the Rote generates. Inner Mysteries - The Rote is paradox free or has reduced paradox, but only so long as the method of its casting is kept secret. If anyone who has not Structured the Rote himself ever witnesses its casting - even another awakened mage - it loses it's structure. If witnessed, the Rote is considered Vulgar w/Witnesses, even if the only witness is awakened. If seen by sleepers, the Rote automatically causes a Paradox Backlash as well. Once the secret is out, the Rote becomes Vulgar Magick and cannot be re-Structured as an Inner Mystery again (unless, perhaps, all witnesses are eliminated...) Ex: Anais Black, a Hollow One in a Mage/Werewolf Chronicle, has learned to Step Sideways. She enjoys the Spirit World, and the Garou members of the troupe want to go on frequent Aislings, but, she can't afford to build up Paradox every time she shifts in or out of the Umbra (which is how her ST runs it - you're disappearing or appearing from nowhere, after all). She's tried to argue that she could Step into the Umbra from a secured, hidden place, and return there to Step back Coincidentally, but with little success, so the player has decided to have Anais attempt to Structure her Stepping Sideways effect - she calls it 'Parting the Veil' - as an Inner Mystery (below) - thus if she keeps it a secret, and never casts it in front of anyone, she won't have to worry about Paradox as much. Anais designs a complex, 15 minute ritual that includes magic circles, burning incense and sage, and velvet curtains hung around her conjuring room. Since she's trying for an Inner Mystery, the Storyteller rules she need to roll Intelligence + Enigmas (not her best pool, only 5d, she'd have preferred Occult) with 13 successes needed to structure the rote. Since she's fearful of Paradox (she didn't know about it when she Awakened, and spent some time in a very unpleasant Paradox Realm as a result...) and not too confident with Enigmas, Anais decides to take a month between rolls. Her base difficulty is 7 (4+level of the rote) and her ST gives her -2 diff for taking a month, she makes her first roll (4 successes!) and casts her Rote twice (only once is required for Structuring, but she needs to get in and out of the Umbra anyway), accumulating some paradox. After a few sessions, she gets some more 'down time' in which to work, and makes two more rolls, (two months) and is up to 9 successes, but has left enough time for some of the paradox to dissipate, so still no backlash, yet. Anais has no time for research in the next Story, but she does find herself fleeing through the foggy streets of San Francisco, trying to escape from Pentex Fomori. Desperate, she chooses a moment when the fog is thickest, lights a stick of incense, and does a very abbreviated version of her ritual ("Like, 2 seconds of abbreviated!" the player tells the ST). Anais finds herself still in the midst of San Francisco's notorious fog... continuing on her way, she trips over an odd bit of rope or cable - Weaver-webs! - she has made it into the Umbra, and without Paradox! (The player had convinced the ST that with the fog making everything seem so indistinct, and the umbra being a misty place the effect might be Coincidental). Inspired, Anais later simplifies her ritual and tries her next experimental casting (another month later), this time putting so much sage and incense in the brazier that the room fills with smoke, she's up to twelve successes, and the effect was 'practically coincidental' in her ST's words. The player describes Anais 'working feverishly for a few days, not even stopping to sleep' and roleplays putting off her Werewolf friends in the next session, generally playing up the obsessed mage routine. She renames her Rote "Into the Mists" and, early in the morning, groggily goes out into the fog to try it out one last time. This time, she hasn't taken extra time (at least not enough for a bonus) so her diff is 7, she successfully slips through the fog and into the penumbra and gets that last needed success on her Enigmas roll. The player spends the 3 exp to finish structuring the Rote and writes a short narrative describing how Anais researched it. The Rote has been Structured, but not as the 'Inner Mystery' the player had in mind, instead it has Conditions - it can only be cast when the character is surrounded by fog, mist, or smoke so that her form is indistinct and she can barely see her surroundings. And, of course, the focus (the incense and abbreviated ritual) is still needed. One in a Million - The Rote works and is Paradox free or has reduced Paradox. However, this success is limited to the specific focus the mage used in his researches. All attempts to reproduce the focus or teach the Rote to other mages fail. It may be some heavenly conjunction, or some unique ingredient that allowed the Rote to be structured. Whatever the case, the fortuitous success can never be duplicated. But, as long as the mage retains the prototype focus, the Rote remains Structured. This particular result never happens for the same mage twice. Containment - The mage finds a way to store the Paradox produced by the Rote in a pattern (Life, Matter, or Forces). This 'waste product' is very dangerous and can rarely be just 'thrown away.' Instead, it must be carefully contained - held prisoner, buried or stored in some way. When released, the patterned paradox does something horrible - usually to the mage. Fate - The mage, much as Tzar Vargo did, has stumbled upon something that the consensus is somehow, inexplicably able to accept. The Structured Rote functions flawlessly and without Paradox - even to the point of Sleepers being able to learn it - for 1 Story. However, as the Story unfolds it becomes clear that unforeseen applications of the new technique could devastate the human race in some way, that the world 'just isn't ready yet.' If the mage does not abandon the Rote, and allow all knowledge of it to disappear, Fate (ie the Storyteller) will intervene with increasingly improbable and severe disasters, until the Rote is lost (this can include the death of a stubborn creator). Ramifications - The paradox from the rote seems to just 'go away.' In fact, it builds up, possibly far from the mage, until a huge amount collects. It then goes off, creating some horrifying disaster (treat as an effect with Intensity equal to the level of the Rote and Power equal to all the accumulated Paradox). Exposure - The Rote produces a reasonably minor Side Effect or Signature over an area based on the Paradox generated. Though it seems a particularly inoffensive effect, repeated exposure to the 'side effect' or 'signature' is dangerous. There will be some noticeable effects first, then at a number of exposures determined by the Storyteller (exposures exceed Stamina or Willpower or whatever), serious problems occur (loss of Attributes, Derangement, etc) once these symptoms begin, additional exposure causes ever-worsening effects, eventually becoming irreversible and, ultimately, fatal. Static Paradox Accumulation - The mage accumulates permanent Paradox equal to that which would be generated by the effect. This Paradox just 'takes up space' on the Mage's Quintessence/Paradox Wheel, it is not counted for backlashes, quiets, or the like. It does reduce the amount of Quintessence the mage can store, and if enough is accumulated from different Rotes to eclipse the mage's Avatar, that background is reduced as the mage slowly loses contact with her mystical self. If all 20 boxes are taken up, Dynamic Magick may well be lost, leaving the mage with only the Static Rotes she has accumulated. In such a case, the mage may well go on to study Hedge Magic. In addition, Static Paradox could cause some other problems as well (Storyteller's option): Overload - Whenever the effect generates more Paradox than the mage has Static Paradox associated with it, a backlash effect occurs, and the Static Paradox is increased to the new level. Permanent Flaws - The mage develops permanent Paradox Flaw based on the Static Paradox in her pattern. Like the Static Paradox, this never goes away. Paradiction - The mage's Static Paradox does dissipate (rate determined by the Storyteller). But, if it all dissipates, the mage begins losing HL at the same rate. Effectively forcing her to use the Rote occasionally or die. Pattern Bleeding - The mages paradox-laden pattern bleeds Quint or HL (1 per week or month per point of Static Paradox). The mage is now a Thaumivore. Static Belief - The mage manages to emplace the Rote within her own belief system so perfectly that it ceases to draw Paradox (for her). This requires very dedicated work (months or years of experimentation). However, the mage also permanently loses the ability to use one of the spheres used in the Rote without Foci. If she ever 'locks' more spheres than she has Arete, she loses the ability to create new magicks. From then on, she no longer uses Sphere Magick and Arete. Instead, her Structured Rotes are re-defined as Hedge Magick (using the rules from WoD:Sorcerer) and additional researches allow the mage to continue developing Hedge Magickal abilities. Ex: Tony, (a Storyteller) doesn't have any ideas for his troupe's next adventure, but he's been reading through the Structured Paradox rules and notices 'Ramifications' (below). He's used an oh-so-Elite Virtual Adept as a plot hook before. What if this guy were to develop a Rote that lets him (and anyone he takes with him) crash through Restrictions with Vulgar Correspondence 4 'without Paradox.' That would be a very powerful ability, especially since the players have been itching to strike back at the Technocracy. This would give them the opportunity - maybe one of them could learn the rote as well, or they could encourage other Virtuals to learn it... Then, when things seem to be going really well, he can drop hints about the Ramifications. One of the troupe will notice subtle 'entropic vibrations' radiating from the breached Restrictions. They might notice that their favorite web sites aren't being updated as often, that Newsgroups and Mailing-list volumes are dropping off. As things get close to a head, Computer company stock prices will drop, there'll be a new management fad about how "people work better without computers," enrollment in computer science classes will start to drop. Probably, before it gets that far, the players will figure it out: The wonderful new 'Crash Restrictions' rote is releasing paradox energies that are accumulating subtlety throughout the Digital Web, building up into a massive Entropy 5 sort of effect that will erase knowledge of or faith in computer technology from the minds of thousands or millions of sleepers, possibly severing it from the Consensus in some way, or at least dealing it a major blow ("Intel stock plummeted today on that firm's admission that their engineers had hit 'The Wall' - it appears that it is physically impossible to continue creating ever faster and smaller computers - at least with any known technology... Wall Street analysts are not optimistic..."). Of course, the hubris-ridden Elite will not willingly part with his new magick, and the players will have to stop him - and anyone else who's learned the effect - or watch a Tradition go down in flames... Heck, they may even have to get help from the Technocracy. Tony chuckles evilly to himself... =================================================================
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